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Part of #174.
The scene manager, Mono and IL2CPP can now attach to a module the auto splitter finds itself. Each has
attach_to_module(process, module, profile)andwait_attach_to_module, which take the module's address like Unreal'sattachand Godot'slocatedo. This covers a renamed runtime file and a game with the engine in its executable, and none of it needsalloc.GameAssembly.soalready gets for its globals in.bss.cargo test --all-featuresandcargo test --no-default-features --features unity. The new tests attach each module under a file nameattachdoesn't know and read PE and ELF sizes from headers. I also ran all 93 Linux and Windows fixture players on it.Depends on #195.